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#Play metal slug 6 now full#
This version included a huge gallery, featuring tons of concept art yanked from the other home ports and full soundtracks for all seven games. Metal Slug 6 got a standalone release for the PlayStation 2 in Japan.
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While it uses some of the musical motifs from the earlier Metal Slug games, it has a very distinct feel that draws from many different genres, including an Asian/techno fusion for the China level, and a Hitoshi Sakimoto-esque orchestral piece in the fourth stage. The soundtrack this time was (mostly) composed by Manabu Namiki, known for other arcade shooters like Battle Garegga and Dodonpachi Daioujou. Like many much older games, playing on the easiest mode only lets you get close to the end of the game before getting a “please try harder mode” message. In one of the hidden paths, you can actually control the mother alien from Metal Slug 3 and rain destruction against the night sky. General Morden and the aliens are back, although this time everyone bands together to fight a new menace – a race of creatures living underneath the Earth’s crust. Thankfully the boss battles are much more inspired, especially the crazy robot with a dismembered brain in a tank. The last level features a rather boring Dig Dug-esque section where you drill through the dirt, an area which should’ve been left on the cutting room floor. The levels themselves aren’t anything special either – fight through a jungle, fight through urban China… it’s still a bit uninspired. All of the objects now cast shadows, which it looks a bit strange when you first play it.
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The color scheme of the previous games was always a bit muted, but here it just seems dreary.
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The move to the Atomiswave is a bit of a mixed bag – on one hard, it allows for some awesome effects, as the camera zooms out during certain boss battles (think Samurai Showdown or any other SNK game that used scaling), but the backgrounds are all high resolution, and possess a bland feel that pales compared to the pixel art of the earlier games. There’s a single brand new weapon called the Zantestu, a short range sword that’s massively powerful. Additionally, all characters can now hold two weapons and can switch between them, much like Contra III – however, you still lose both of them when you die. Clark uses his Super Argentine Backbreaker suplex move, which renders him temporarily invincible and thus turns him into a close range killing machine. He can also use his Vulcan Punch as an extremely powerful melee attack. Ralf can take two hits but has half the ammunition. And ever since the rebirth of SNK, the company has been very eager to please its fans (see: the entirety of The King of Fighters Maximum Impact 2 / 2006) – Ralf Steel and Clark Jones, also known as the Ikari Warriors, have been added as playable characters, bringing the total roster to six. I think it'd be neat, but hey I'm looking forward to trying this game out regardless of its graphics, it's all about what's fun.Metal Slug 6 is the first (and only) entry to run on the Atomiswave platform, leaving the old Neo Geo hardware behind – which, when this was released in 2006, was over fifteen years old.Ī first for this Metal Slug game is that the different playable characters have different attributes – Marco has a stronger pistol, Tarma is an expert at vehicular combat, Fio starts with a Heavy Machine Gun every time she dies, and Eri has double the amount of grenades, in addition the ability to toss them in every direction. Now, what they could do is make a 3D side scroller, it's possible- and the graphics would be enhanced to make people happy, but the gameplay wouldn't change. Some things are best left in their 2D glory. With moving from one side to the other and platform jumping- you just can't get that kind of speed and rush in a 3D world, you'd be falling all over the place and sick to your stomach from spinning around so much- it just wouldn't work. Look at metal slug, it's fast and frantic with explosions galore, now even though I've never played it I think it looks pretty awesome and I can't imagine it working out as well in a 3D environment. Basically my point is some games should stick with 2D because of how they're made. Mario 64 was the best Mario game I've ever played, Sonic Adventure was fun but the rest of the Sonic 3D games suck. You know, I honestly have never played a metal slug game, but I grew up playing mario and sonic and I've played 3D adaptations of both game franchises.